For children and teens, who usually have a rich imagination, everything is even more intense. Let an expert have a final read over your paper before handing it in.
Moreover, violent games directly reward violent behavior; many modern games do not simply make make players kill virtual reality characters of other players online, but also grant them with scores experience or points for successful acts of violence.
So when kids have anxiety, which they do, instead of soothing themselves, calming themselves, talking about it, expressing it to someone, or even expressing it emotionally by crying, they tend to externalize it. They can attack something, they can kick a wall, they can be mean to a dog or a pet. Unfortunately, many modern games incorporate violence. Having youth play these video games are dangerous, as teenagers and children usually take a first person role in the killing process, and even get rewarded or praised for doing so.
According to numerous studies, this leads to an increase of aggression in them. Do They Affect Our Behavior? Is English your native language? What is your profession? Student Teacher Writer Other. Academic Assignment Writing an Essay. Writing a Research Paper. Writing Guides for Students Writing a Memoir 2. Creative Writing Guides Writing a Song 3. Writing a Letter Writing an Evaluation Letter 3. These days the popularity of violent video games have caused major controversy. Parents and experts feel that some games are just too violent.
They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents. Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded.
Looking past the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master a certain ability to overcome the obstacles in a game. For example, "Tom Clancy's Rainbow Six" series require teamwork.
The player acts as the leader of an elite anti-terrorist squad consisting of members. At the beginning of the game players can choose how to infiltrate the terrorist compound.
They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not. Aside from the cognitive aspects, video games are also a tool for social interaction. Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities.
Many of the most popular video games today have either a multiplayer or online mode. For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online. This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game.
With a headset a combination of a headphone and a microphone , my team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing. Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to.
On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television.
The news is filled with stories of war and murder, and nearly every movie contains some form of violence. Plus, these two media's are different from video games in a very important way because they involve real people and not computer-generated characters.
Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness. Genetics play a huge role in a person's personality. Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors.
D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend. Making violent video games illegal or restricting the sale of violent video games result in an increase children's curiosity about such games and make the child want to play it more so that he or she can see form himself what all the controversy is about.
I think that the responsibility lies within the parent and not the government. Thing that struck me the most: A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective.
It will make your reviewer think twice about your integrity in the paper. Your introduction paragraph before the essay states that you essay is 'about how violent video games do not increase aggression in adolescents'. However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects.
These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job. I don't want to outright criticise you and you are right in saying that video games may not be the main culprit but it's just that the essay doesn't really do what you say it will which technically means it is a bad essay.
Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up. Take a step back and really think about what you're trying to say and how you can construct your argument.
Also, the last few paragraphs could use a bit more substance. Epic win, right here. I'm sick of people plastering a stereotype on people who play and enjoy violent video games.
Other then a few grammatical error's the essay itself is vary well structured. Violent Video Games do increase aggression, non-violent video games also increase aggression, Adam Sandlers face increases aggression in The essay is well structured with references and a logical plan. There are a few grammar errors but for someone who doesn't speak english well, that is fantastic. I agree on nearly every level with your essay.
I have been playing violent videogames since i was 10 and I turned out fine. My parents knew I was playing them but trusted me enough to know violence is bad.
Some of the nights they would go out and get high, i preferred staying at home with a few friends playing splitscreen Timesplitters and FIFA!!!!: Hi, very nice essay. Is it okay if I use part of your essay to my research on why video games are good for you? I will never plagiarise, I promise. Please Log In to post. This topic is locked from further discussion. I just finished my personal argumentative essay about how violent video games do not increase aggression in adolescents. Please tell me what you think, whether it is about the way my essay is structured, any grammar errors, and also about the topic itself.
I'd be happy to read all of your comments! Stop Blaming Video Games! Works Cited Schaffer, Amanda. Grodus5 Follow Forum Posts:
The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games. The effects of violent video games are as varied as the number of the games.
Free violent video games papers, essays, and research papers.
Apr 15, · The future of entertainment revolves around technology. Video games become more and more realistic. The main consumers for violent video games are teens. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of us have this. Beside that researches also prove that violent video games cause negative consequences in children's life and not just affect their physical health but also mental and psychosocial. In conclusion it is true that violent video games are harmful for children in many ways.
Violence in video games is not cause of violence in adolescents; this is a rumor or myth made by people looking for an excuse or a solution to why things happen. With the level of violence in video games increasing, adults have been linking the acts of violence contained in video games with violent acts that have been committed by children. In the article “Video games and youth violence: A prospective Analysis in Adolescents” written by Christopher J Ferguson, it quotes “The potential influence of violent video games on youth violence remains an issue of concern for psychologists”, stating that this topic is widely concerning to many people.